2018 MID-AMERICA COLLEGE ART ASSOCIATION CONFERENCE
hosted by THE UNIVERSITY OF NEBRASKA - LINCOLN
OCTOBER 4 - 6, 2018
New / Tensions New / Terrains
New / Tools
Techne Expanding: Tensions, Terrains and Tools, the 2018 Mid-America College Art Association Conference at the University of Nebraska-Lincoln, will explore wide-ranging interpretations of technology and its use and impact on the teaching, making, and performing art as well as the broader human experience. Recognizing that technology has art and craft at its root (techne) and isn’t limited just to bigger, better, or faster tools and products, we will examine how we embrace or resist technology, how we celebrate or critique it, and consider its promise as well as its limits.
Panels for the 2018 MACAA Conference are seeking papers and presentations for 2018 conference sessions.
Interested artists and scholars are invited to submit an abstract of 250 words to panel chairs by April 30, 2018 for sessions listed here.
Call for Entries: MACAA 2018 Members' Exhibition
The 2018 MACAA Members' Exhibition will be held at the Eisentrager-Howard Gallery at the University of Nebraska-Lincoln, October 3-19, 2018. Postmark deadline for submissions is May 5, 2018. Download the prospectus here.
Call for Entries: MACAA at The Cube
The Cube is a massive outdoor public video screen in Lincoln, NE that hosts video exhibitions and events. The Cube will host a Cube Art Project screening May 2018 - May 2019 AND a special exhibition screening on Oct 4, 2018 for the 2018 Mid-America College Art Association Conference, "Techne Expanding." Entry deadline is April 1, 2018. Enter both competitions at once here.
Keynote Speaker - Behnaz Farahi
Behnaz Farahi is a creative designer and technologist working at the intersection of
fashion, architecture and interaction design. Trained as an architect, she explores the
potential of interactive environments and their relationship to the human body.
Behnaz Farahi is interested in exploring the potential of interactive environments and
their relationship to the human body through the implementation of emerging
technologies in contemporary art/architecture practice. Her goal is to enhance the
relationship between human beings and the built environment by following design/motion
principles inspired by natural systems. Application areas include architecture, fashion
and interaction design. She also specializes in physical computing, sensor technologies,
additive manufacturing and robotic technologies.
Her work has been exhibited internationally at Ars Electronica, Linz and Context Art
Miami, and has been featured in several magazines and online websites
including WIRED, BBC, CNN, The Guardian, Frame Magazine, and many more. Farahi
has won several awards including Innovation By Design Linda Tischler Award, World
Technology Award (WTN), and is the recipient of the BASA and Madworkshop Grants
and the Rock Hudson Fellowship.
Farahi has worked with leading firms such as Autodesk, Fuksas Studio, and 3DSystems / will-i-am. She has also collaborated with Professor Behrokh Khoshnevis on two NASA funded research projects developing a robotic fabrication technology to 3D print structures on the Moon and Mars. She has been an Artist in Residence at Autodesk Pier 9.
Currently, she is an Annenberg Fellow and PhD candidate in Interdisciplinary Media Arts and Practice at the USC School of Cinematic Arts. She holds a Bachelor’s and two Masters degrees in Architecture.
Keynote Speaker - Andy Cavatorta
Andy Cavatorta is a sculptor working with sound and robotics. His work integrates emerging technologies with traditional crafts to discover new ways to create meaning with sound. As a culture, we are exploring questions about meaning and emotion mediated by technology. But many of the questions date back to the origins of the pipe organ and automaton. At what point does that numinous ghost of feeling, beneath the level of words, enter the machine?
Historically, we have often reacted to new technologies by inventing false oppositions between the old and new, imagining that one will win and one will lose. This can be seen clearly in music since 1900. Recording vs. performance. Electric instruments vs. acoustic. Digital recording vs. Analog. Virtual experience vs. physical. What we’ve seen is that, in art and music, we use all of our accumulated tools.
While Andy’s work is powered by software and robotic technologies, its focus is on experience and emotional narrative.